Genie Sim / TECHNICAL REPORT

Genie Sim: Towards the Next Generation of Embodied IntelligenceGenie Sim:迈向下一代具身智能

Co-evolution of Simulation, Evaluation, and Models仿真、评测与模型的协同进化

GenieSim TeamProject page

System identification · Composable physics and rendering engines Multi-dimensional benchmark · RLinf · World model simulation系统辨识 · 可组合的物理和渲染引擎 多维能力评测 · RLinf · World model simulation

Genie Sim robots across diverse simulated environments and interactions
Genie Sim robots across diverse simulated environments and interactionsGenie Sim 机器人在多种仿真环境中的交互场景
RESEARCH OVERVIEW研究概述

Abstract摘要

This report presents the Genie Sim Platform, an integrated simulation platform for embodied intelligence that brings together simulation, data collection, evaluation, and model improvement. It describes robot and object system identification and control calibration for sim–real consistency; composable physics and rendering engines supporting rigid and deformable interactions; teleoperation and automated data collection; and multidimensional benchmarking across robot embodiments. The platform further supports reinforcement-learning post-training through RLinf, open-world environments for next-generation embodied-agent evaluation, and action-conditioned visual simulation through Genie Sim Dream. Experiments examine the reliability of Genie Sim through paired real–simulation comparisons, assess agents on four new task suites, and report reinforcement-learning and closed-loop world-model results. Together, these components establish a workflow from simulation construction and physical alignment to capability assessment and policy improvement, supporting the co-evolution of simulation, evaluation, and embodied models.本报告介绍Genie Sim 平台,系统阐述这一面向具身智能、集仿真、数据采集、评测与模型改进于一体的平台的组件与功能。报告涵盖旨在提升虚实一致性的机器人与物体系统辨识及控制校准、支持刚柔交互的可组合物理和渲染引擎、遥操作与自动化数据采集,以及覆盖不同机器人本体的多维能力评测。平台进一步通过 RLinf 支持强化学习后训练,以开放世界环境支持面向下一代具身 Agent 的仿真评测,并通过 Genie Sim Dream 实现动作条件下的视觉仿真。实验部分通过真实—仿真配对比较检验 Genie Sim 的可靠性,报告 Agent 在四类新增任务套件上的评测表现,以及强化学习和世界模型闭环实验结果。上述组件共同形成从仿真构建与物理对齐,到能力评测与策略改进的完整流程,支持仿真、评测与具身模型的协同进化。

CHAPTER 01

Simulation, evaluation, and evolution仿真、评测与进化

1.1从物理对齐到模型改进

Genie Sim 将系统辨识、可组合的物理和渲染引擎,以及多维能力评测连接起来。遥操作与自动采集提供交互数据。RLinf 通过强化学习后训练优化策略,Genie Sim Dream 则利用世界模型生成机器人交互中的视觉观测。这些模块共同围绕模型的研发与迭代展开。

物理一致性的惯性辨识约束机器人参数估计,RigPI 则结合视觉语言先验、力与力矩观测及运动信息进行物体辨识。Genie Sim 将动力学、接触与控制校准连接到真实—仿真配对评测,以检验任务层面的虚实一致性。

Genie Sim 总览:物理仿真、数据采集、能力评测、后训练与世界模型仿真。

1.2随模型共同演进的评测

Genie Sim 3.0 的指令遵循、空间推理、通用操作与抗扰动四个 track,是基于特定发展阶段的具身模型能力水平及算法研究重点设计的,旨在从指令条件下的交互、空间关系推理、物体操作与环境变化适应等方面,对模型的基础能力进行结构化评估。

随着模型能力提升,制约性能的主要瓶颈和算法优化的重点也会发生变化。评测体系需要与模型和算法的演进协同更新,才能持续区分模型能力、识别尚未解决的局限,并为后续迭代提供依据。因此,逐步扩展任务结构与能力覆盖,是保持评测诊断价值和研究指导作用的必要条件。

扩展后的 benchmark 在保留原有 track 的基础上,新增灵巧手操作、全身协同、精细操作与跨本体操作四类任务套件,分别考察手指功能性协同、底盘—躯干—机械臂联合控制、精细几何对齐,以及操作能力的跨本体迁移,从而为评估持续发展的具身模型提供更充分的实证基础。

1.1From physical alignment to model improvement

Genie Sim connects system identification, composable physics and rendering engines, and multidimensional evaluation. Teleoperation and automated collection provide interaction data. RLinf supports reinforcement-learning post-training for policy optimization; Genie Sim Dream uses a world model to generate visual observations of robot interactions. Together, these modules support embodied-model research, development, and iterative improvement.

Physically consistent inertial identification constrains robot parameter estimates, while RigPI combines vision-language priors with force–torque and motion observations for object identification. Genie Sim connects dynamics, contact, and control calibration with paired real–simulation evaluation to assess task-level consistency.

Genie Sim overview: physical simulation, data collection, benchmarking, post-training, and world-model simulation.

1.2Evaluation that evolves with models

The four tracks in Genie Sim 3.0—Instruction Following, Spatial Reasoning, General Manipulation, and Robustness—were designed around the capabilities of embodied models and the principal objectives of algorithm development at a certain stage. They provide a structured assessment of foundational competencies in instruction-conditioned interaction, spatial reasoning, object manipulation, and robustness to environmental variation.

As model capabilities advance, the dominant performance bottlenecks and the objectives of algorithm development also change. Evaluation must evolve in concert with these developments to maintain its ability to distinguish model capabilities, identify unresolved limitations, and provide evidence for subsequent iterations. Extending task structures and capability coverage is therefore necessary for evaluation to remain informative throughout model development.

The expanded benchmark complements the established tracks with Dexterous-Hand Manipulation, Whole-Body Coordination, Precision Manipulation, and Cross-Embodiment Manipulation. These suites assess functional finger coordination, integrated base–body–arm control, fine geometric alignment, and transfer of manipulation capabilities across robot embodiments, broadening the empirical basis for evaluating increasingly capable embodied models.

CHAPTER 02

System identification and Real2Sim系统辨识与 Real2Sim

拿金牌 · 真机与仿真对比

仿真的基础是尽可能真实地复现现实世界中的物理交互。仿真评测首先需要回答的核心问题是,被测模型在仿真中的表现能在多大程度上反映其在真实机器人上的表现。为此,我们开展机器人与物体的系统辨识及控制校准工作,以提升虚实一致性,并通过 Real2Sim 实验检验 Genie Sim 的可靠性。

切换阅读主题回放协议

2.1记录指令回放

回放的目标是复现给定指令下机器人与物体的响应。x 包含其构型与速度,u 表示记录的关节及夹爪目标;动力学与视觉观测分别建模:

状态演化
xk+1=
fℰ(xk,uk;θr,θo,ψ)
视觉观测
y^k=
hη(xk)

ℰ 指物理后端,θr、θo 分别为机器人与物体参数,ψ 为控制和积分设置,η 为观测标定。图像点与 RGB-D 特征估计不是对完整物理状态的直接测量,因此机器人动力学、物体交互和执行设置需要分开表述。

每项对比明确机器人本体、末端执行器、交互资产、初始状态和指令接口。G2 物体回放实验以约 100 Hz 保持记录的关节及夹爪位置目标,物理子步为 1 ms。物体运动由动力学和接触产生,不使用抓取绑定或逐帧替换物体位姿。

物体回放协议。冻结参数迁移与原生 PhysX 适配是独立对比;海绵重拟合单独说明。虚线框中的未来扩展尚未执行。
Medal handling · Real vs Sim

Simulation aims to reproduce real-world physical interactions as faithfully as possible. A central question for simulation-based evaluation is therefore how well a model’s performance in simulation reflects its performance on a physical robot. To address this question, we conduct robot and object system identification and control calibration to improve sim–real consistency, and use Real2Sim experiments to evaluate the reliability of Genie Sim.

Explore this chapterReplay protocol

2.1Recorded-command replay

Replay aims to reproduce command-conditioned robot and object responses. Let x contain their configurations and velocities and u the recorded joint/gripper targets. Dynamics and visual observation are modeled separately:

State transition
xk+1=
fℰ(xk,uk;θr,θo,ψ)
Visual observation
y^k=
hη(xk)

ℰ selects the physics backend, θr and θo denote robot and object parameters, ψ contains control/integration settings, and η is observation calibration. Image points and RGB-D feature estimates do not directly measure the complete physical state. Robot dynamics, object interactions, and execution settings therefore retain distinct roles.

Each comparison fixes the embodiment, end effector, interacting assets, initial state, and command interface. In the G2 object-replay study, recorded joint and gripper position targets are held at approximately 100 Hz, with 1 ms physics substeps. Object motion comes from dynamics and contact, without grasp attachments or frame-wise pose replacement.

Object replay protocols. Frozen transfer and native PhysX adaptation are separate comparisons; the sponge refit is declared. The dashed future-extension strip has not been executed.
CHAPTER 03

Composable physics and rendering engines可组合的物理和渲染引擎

切换阅读主题统一协议

3.1统一协议边界

GenieSim Protocol 将控制、物理状态演化与视觉观测生成分开,交换控制指令、关节状态、刚体位姿、仿真时间及形变几何更新。物理端维护状态,渲染端读取状态;场景元数据关联物理实体与视觉表示。

物理与渲染适配器共享 GenieSim Protocol。MuJoCo 还通过求解器集成及 IPC 使用的 CPU 机器人动力学进程参与执行。
Explore this chapterProtocol

3.1A common protocol boundary

The GenieSim Protocol separates control, physical state evolution, and visual observation generation. It exchanges control commands, joint states, rigid-body poses, simulation time, and geometry updates for deformation. Physics owns state; rendering consumes it, with scene metadata connecting physical entities to their visual representations.

Physics and rendering adapters share the GenieSim Protocol. MuJoCo also participates through solver integration and the CPU robot-dynamics worker used by IPC.
CHAPTER 04

Teleoperation and automated data collection遥操作与自动化数据采集

遥操作与自动采集均经过回放、多视角重渲染及数据质量控制。
切换阅读主题遥操作

4.1遥操作

PICO VR 支持双臂、腰部与移动底盘控制。控制器位姿、按键与摇杆输入被转为运动目标,经逆运动学和轨迹处理后驱动仿真机器人;动作捕捉手套提供灵巧手输入。机器人状态与多视角图像同步记录。

Both teleoperation and automated collection pass through replay, multi-view re-rendering, and data quality control.
Explore this chapterTeleoperation

4.1Teleoperation

PICO VR supports dual-arm, waist, and mobile-base control. Controller poses, buttons, and joysticks become motion targets; inverse kinematics and trajectory processing drive the simulated robot. Motion-capture gloves add dexterous-hand input. Robot states and multi-view images are recorded synchronously.

CHAPTER 05

Benchmark task suitesBenchmark 任务套件

5.1基础评测 Track

指令遵循
空间推理
抗扰动
通用操作

已有四个 Track 评估具身模型的基础能力。指令遵循考察模型能否将语言指令转化为物体选择与操作;空间推理关注相对位置、朝向与空间关系;通用操作覆盖常见物体交互与多步骤操作;抗扰动评估外观及环境条件变化下的任务表现。

这四个 Track 为 VLA 策略、WAM 策略和模型驱动的 Agent 提供共同的比较基础。新增 Track 在此基础上进一步考察更复杂的操作能力及跨本体迁移。

5.2新增评测 Track

四类新增任务套件灵巧手

灵巧手操作

颠锅
任务交互演示0:21

颠锅

手指持续控制锅柄,机械臂协调完成颠锅动作,展示工具抓持与多指协同。

静音循环 · 点击或按空格暂停

抓剪刀
任务交互演示0:20

抓剪刀

手指接近剪刀并围绕手柄建立接触,随后从桌面提起工具,展示多指抓持与工具操作。

静音循环 · 点击或按空格暂停

叠碗
任务交互演示0:39

叠碗

手指进入碗内并提供支撑,双手协调提起与放置,展示对碗口几何和抓持方式的适配。

静音循环 · 点击或按空格暂停

取书
任务交互演示0:57

取书

机器人伸手进入书架,抓取并抽出书本,在受限空间中保持手指接触和书本朝向。

静音循环 · 点击或按空格暂停

该套件使用搭载 Wuji 灵巧手的 G2 平台,关注多指如何参与物体交互。取书、剪刀操作、双手搬运包裹、盖杯盖和叠碗共同覆盖手指构型选择、抓取后的持续操作及双手协作,将手部动作的功能性纳入评测。

剪刀操作要求同一只手的拇指和另一根手指分别进入两个手柄孔,并协调运动来驱动开合。普通平行夹爪无法复现这种入环与驱动方式。取书任务则要求在密集书架中先倾斜目标书本,再将其取出,考察接触选择与取物顺序。

包裹搬运强调双手控制同一物体;盖杯盖与叠碗连接抓取、接近、对齐和放置。任务比较有助于识别功能性抓取规划、持续操作和双手协调中的相对短板。

5.3Benchmark Results

我们使用此前技术报告提出的 Agent2Act 框架 [1],接入 GPT-6 Astra、Claude Opus 5.5 和 Gemini 4 Argon 三个前沿 LLM,在灵巧手操作、全身协同、精细操作和跨本体操作四个新增 Track 上进行评测,得到如下 Score。

[1] Huang 等,Frontier LLMs Enter the World of Robotics: A Cross-Model Evaluation on RoboColiseum,技术报告,2026。arXiv:2610.27865。

前沿 LLM 的四类新增 Track 评测

三个 Agent 的四类新增任务评测

任务套件GPT-6 AstraClaude Opus 5.5Gemini 4 Argon
精细操作18.8619.6212.84
跨本体操作16.9414.6112.29
全身协同13.657.6311.60
灵巧手操作0.417.052.40
平均值12.4712.239.78

三个 Agent 在四个新增任务套件上的报告 Score。平均值沿用源表;粗体标出各行最高分。

报告中的平均 Score 为 Astra 12.47、Opus 12.23、Argon 9.78。Astra 与 Opus 的平均值仅相差 0.24,但优势分布不同:Astra 领先跨本体操作与全身协同,Opus 领先精细操作与灵巧手操作。

实验结果分析

精细操作

Opus 得分 19.62,Astra 为 18.86。报告中的逐任务分析进一步区分了两者的策略特点:Opus 在手机打包上表现更好,Astra 在盖笔帽和投硬币上领先。抓持方式、接近方向及接触调整需要适配具体物体与操作。

全身协同

Astra 以 13.65 领先,Argon 为 11.60,Opus 为 7.63。此类任务把底盘移动、身体姿态和机械臂操作连接为连续过程,要求机器人在位置和构型变化时持续控制物体。

灵巧手操作

这是三个 Agent 各自得分最低的套件:Opus 为 7.05,Argon 为 2.40,Astra 为 0.41。以剪刀操作为例,手指需要进入手柄环、建立稳定抓持,并协同完成开合。多指协同和功能性工具使用仍是主要困难。

跨本体迁移

Astra 在跨本体操作上以 16.94 领先,Opus 为 14.61,Argon 为 12.29。报告还指出,排名随机器人变化:Astra 在 G2 Omnipicker 上领先,Opus 则在 AgileX 上领先。

同一任务目标需要适配不同机器人的可达范围、末端几何与相机布局。在一个机器人上的表现无法完整预测另一个机器人上的表现;套件总体得分与具体本体上的行为共同为模型选择和本体适配提供依据。

5.4开放世界 Genie Sim Sandbox

开放世界仿真环境面向下一代具身智能的仿真与评测,将导航、环境交互与物体操作融入多样化场景和多阶段任务,用于考察智能体完成复杂任务的综合能力。

示例覆盖家居、便利店、餐厅、酒店与办公室五个典型场景。

场景浏览 · 每页五个任务家居
送早餐
家居

送早餐

1:05
收杯碗
家居

收杯碗

1:16
整理沙发
家居

整理沙发

0:27
开卧室门
家居

开卧室门

2:34
碗入柜
家居

碗入柜

2:00

5.1Foundational evaluation tracks

Instruction Following
Spatial Reasoning
Robustness
General Manipulation

The four established tracks assess foundational capabilities of embodied models. Instruction Following evaluates how models translate language instructions into object selection and actions; Spatial Reasoning examines relative positions, orientations, and spatial relationships; General Manipulation covers common object interactions and multi-step operations; and Robustness evaluates performance under variations in visual appearance and environmental conditions.

These tracks provide a shared basis for comparing VLA policies, WAM policies, and model-driven agents. The new tracks extend this foundation to more demanding forms of manipulation and embodiment transfer.

5.2New evaluation tracks

Four new task suitesDexterous hand

Dexterous-Hand Manipulation

Wok tossing
Task interaction0:21

Wok tossing

Finger motion maintains the pan hold while the arms coordinate a tossing motion.

Muted loop · Click or press Space to pause

Scissors grasping
Task interaction0:20

Scissors grasping

The fingers approach the scissors, establish contact around the handle, and lift the tool from the desk.

Muted loop · Click or press Space to pause

Bowl stacking
Task interaction0:39

Bowl stacking

The fingers enter and support the bowl while the hands coordinate lifting and placement over another bowl.

Muted loop · Click or press Space to pause

Book retrieval
Task interaction0:57

Book retrieval

The robot reaches into a shelf, grasps a book, and withdraws it while maintaining finger contact and orientation.

Muted loop · Click or press Space to pause

This suite uses the G2 platform equipped with Wuji dexterous hands to examine how multiple fingers participate in object interaction. Book retrieval, scissors operation, bimanual parcel transport, cup lidding, and bowl stacking require different combinations of finger configuration, manipulation after grasping, and hand coordination. These tasks extend evaluation to the functional role of hand motion within an interaction.

Scissors operation makes this requirement explicit. The thumb and another finger of the same hand enter separate handle holes and coordinate their motion to open and close the scissors. A conventional parallel-jaw gripper cannot reproduce this finger-in-hole operating pattern. The task examines whether a model can infer how to use the tool, form an appropriate hand configuration, and drive its motion while maintaining the hold. Book retrieval instead begins with a constrained workspace: the robot tilts a book within a tightly arranged shelf before extracting it, linking contact selection to the sequence needed to create removal space.

The remaining tasks broaden the coordination demands. Parcel transport requires both hands to control one object, while cup lidding and bowl stacking connect grasp configuration to subsequent approach, alignment, and placement. Comparing these interactions helps identify relative weaknesses in functional grasp planning, sustained manipulation, and bimanual coordination.

5.3Benchmark Results

Using the Agent2Act framework [1], we connect three frontier LLMs—GPT-6 Astra, Claude Opus 5.5, and Gemini 4 Argon—and evaluate them on the four new tracks: Dexterous-Hand Manipulation, Whole-Body Coordination, Precision Manipulation, and Cross-Embodiment Manipulation. The resulting Scores are reported below.

[1] Huang et al. Frontier LLMs Enter the World of Robotics: A Cross-Model Evaluation on RoboColiseum. Technical report, 2026. arXiv:2610.27865.

Frontier LLM evaluation on four new tracks

Three agents across four new task suites

Task suiteGPT-6 AstraClaude Opus 5.5Gemini 4 Argon
Precision Manipulation18.8619.6212.84
Cross-Embodiment Manipulation16.9414.6112.29
Whole-Body Coordination13.657.6311.60
Dexterous-Hand Manipulation0.417.052.40
Average12.4712.239.78

Reported Scores for three agents on four new task suites. Average follows the source table; bold marks the highest value in each row.

The reported average Scores are 12.47 for Astra, 12.23 for Opus, and 9.78 for Argon. Astra and Opus differ by only 0.24 in the average, while leading different suites: Astra leads cross-embodiment manipulation and whole-body coordination; Opus leads precision and dexterous-hand manipulation.

Experimental results analysis

Precision manipulation

Opus scores 19.62 and Astra 18.86. The report’s task-level analysis distinguishes their strategies: Opus performs better on phone packaging, while Astra leads on pen capping and coin placement. Suitable grasps, approach directions, and contact adjustments must match the object and operation.

Whole-body coordination

Astra leads with 13.65, followed by Argon at 11.60 and Opus at 7.63. These tasks connect base movement, body posture, and arm actions across successive stages, requiring the robot to maintain object control as its position and configuration change.

Dexterous-hand manipulation

This is the lowest-scoring suite for all three agents: Opus reaches 7.05, Argon 2.40, and Astra 0.41. Tasks such as operating scissors require fingers to enter the handle loops, establish a stable grasp, and coordinate opening and closing. Finger coordination and functional tool use remain difficult even when the task goal is understood.

Cross-embodiment transfer

Astra leads cross-embodiment manipulation with 16.94, followed by Opus at 14.61 and Argon at 12.29. The report also identifies a robot-dependent ranking: Astra leads on G2 Omnipicker, while Opus leads on AgileX.

The same task goal calls for actions suited to each robot’s reach, end-effector geometry, and camera layout. A model’s performance on one robot therefore does not fully predict its performance on another; suite-level scores and robot-specific behavior provide complementary evidence for model selection and embodiment adaptation.

5.4Genie Sim Sandbox

The open-world environments provide a simulation and evaluation setting for next-generation embodied intelligence. They combine navigation, environmental interaction, and object manipulation in diverse scenes and multi-stage tasks to assess agents’ ability to complete complex tasks.

The examples cover five representative settings: homes, convenience stores, restaurants, hotels, and offices.

Explore environments · five tasks per tabHome
Breakfast
Home

Breakfast

1:05
Clear tableware
Home

Clear tableware

1:16
Tidy sofa
Home

Tidy sofa

0:27
Open doors
Home

Open doors

2:34
Store bowls
Home

Store bowls

2:00
CHAPTER 06

Reinforcement-learning post-training强化学习后训练

6.1仿真即服务

仿真服务设计系统架构

轻量客户端通过步进、重置、任务初始化、元数据和生命周期接口连接独立仿真服务。同机使用共享内存,跨机使用压缩网络传输;一个动作块通过一次往返交换,成功判定与渲染重叠执行。分离式与融合式部署共享客户端接口。

通信、协调与引擎三层架构支持分离式或融合式部署。
面向后训练的并行仿真
Genie Sim × RLinf0:21

面向后训练的并行仿真

原始录像展示多个仿真环境并行运行;训练设置与测得的收益见下文。

静音循环 · 点击或按空格暂停

6.2训练设置

OpenPI π₀.₅ 使用 GenieSim-Dataset 指令与鲁棒性套件的 5,000 条示范轨迹进行 SFT,训练 45,000 步,动作块长度为 10。PPO 后训练仅更新 action expert,在 Agibot G2 上比较单任务及 4、6、10 任务 PPO,评测涵盖十个指令遵循任务。

6.3任务收益与多任务覆盖

查看后训练结果平均表现
报告中的任务平均成功率(%)

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报告中的任务平均成功率(%)020406080100单任务 PPO · 平均成功率: 70.9570.95单任务PPO10 任务 PPO · 平均成功率: 67.4767.4710 任务PPO4 任务 PPO · 平均成功率: 65.7965.794 任务PPO6 任务 PPO · 平均成功率: 62.2062.206 任务PPOSFT · 平均成功率: 51.2551.25SFT

平均值沿用源报告表格;源稿未报告 GRPO 的十任务平均值。

不同训练设置下的任务成功率(%)

任务SFT 基线单任务强化学习多任务 PPO
SFTGRPOPPO4 任务6 任务10 任务
按颜色选积木71.0094.0096.0097.00†84.00†95.00†
按大小选积木60.0085.0092.0092.00†88.00†92.00†
按颜色选台球66.0091.0093.0091.00†82.00†89.00†
按形状选积木32.0037.0045.0037.00†37.00†41.00†
选择指定物体64.0070.0085.0075.0081.00†83.00†
按类别选物体50.0060.0065.0064.0063.00†64.00†
遵循逻辑或指令56.00—80.0076.0071.0078.00†
按数量选积木50.47—63.5558.8857.0161.68†
常识选物47.00—65.0053.0051.0053.00†
摆正物体16.00—25.0014.008.0018.00†
平均值51.25—70.9565.7962.2067.47

粗体标出每行已报告的最高值。† 表示该任务属于对应的多任务训练组合。— 为未报告,平均值沿用源报告。

更新后的表格还报告了单任务 GRPO 在积木颜色、尺寸、台球颜色、积木形状、指定物体和物体类别六项任务上的成功率,依次为 94.00%、85.00%、91.00%、37.00%、70.00% 和 60.00%。其余四项任务及十任务平均值未报告。

训练组合之外的相似任务也可能受益,但差异较大的任务可能退化。例如,摆正物体从 SFT 的 16.00% 降至 4、6 任务组合的 14.00% 和 8.00%,在被纳入 10 任务训练后达到 18.00%。

6.1Simulation as a service

Simulation service designArchitecture

A lightweight client connects training to a standalone simulation server through stepping, reset, task initialization, metadata, and lifecycle interfaces. Shared memory supports local transfer; compressed network transport supports cross-machine operation. An action chunk is exchanged in one round trip, while success checking overlaps with rendering. Split and fused deployments share the client interface.

Transport, coordination, and engine layers support split or fused deployment.
Parallel simulation for post-training
Genie Sim × RLinf0:21

Parallel simulation for post-training

Multiple simulation environments execute alongside one another in the supplied recording. Training settings and measured gains are reported in the sections below.

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6.2Training setup

OpenPI π₀.₅ is initialized with SFT on 5,000 demonstrations from GenieSim-Dataset’s instruction-and-robustness suite, for 45,000 steps and an action-chunk length of 10. PPO post-training updates only the action expert. Single-task and 4-, 6-, and 10-task PPO are compared on Agibot G2 across ten Instruction Following tasks.

6.3Task-specific gains and multi-task coverage

Inspect post-training resultsAverage
Reported average task success (%)

Swipe horizontally to see the full chart ↔

Reported average task success (%)020406080100Single-task PPO · Average success: 70.9570.95Single-taskPPO10-task PPO · Average success: 67.4767.4710-taskPPO4-task PPO · Average success: 65.7965.794-taskPPO6-task PPO · Average success: 62.2062.206-taskPPOSFT · Average success: 51.2551.25SFT

Averages reproduced from the source table. No ten-task GRPO average is reported.

Task success by training setting (%)

TaskSFT baselineSingle-task RLMulti-task PPO
SFTGRPOPPO4 tasks6 tasks10 tasks
Select a block by color71.0094.0096.0097.00†84.00†95.00†
Select a block by size60.0085.0092.0092.00†88.00†92.00†
Select a billiard ball by color66.0091.0093.0091.00†82.00†89.00†
Select a block by shape32.0037.0045.0037.00†37.00†41.00†
Select the specified object64.0070.0085.0075.0081.00†83.00†
Select an object by type50.0060.0065.0064.0063.00†64.00†
Follow a logical OR instruction56.00—80.0076.0071.0078.00†
Select the requested number of blocks50.47—63.5558.8857.0161.68†
Select using common sense47.00—65.0053.0051.0053.00†
Straighten an object16.00—25.0014.008.0018.00†
Average51.25—70.9565.7962.2067.47

Bold marks the highest reported value in each row. † denotes tasks in the corresponding multi-task training mix. — means unreported; averages follow the source table.

The updated table also reports single-task GRPO on six tasks: color, size, billiard color, shape, specified object, and object type. Their success rates are 94.00%, 85.00%, 91.00%, 37.00%, 70.00%, and 60.00%, respectively. GRPO results for the other four tasks and the ten-task average are unreported.

Related tasks outside a training mixture can benefit, while less similar tasks may decline. Object straightening, for example, drops from 16.00% SFT success to 14.00% and 8.00% in the 4- and 6-task mixtures, and reaches 18.00% when included in the 10-task mixture.

CHAPTER 07

Genie Sim Dream: World-model simulationGenie Sim Dream:世界模型仿真

切换阅读主题世界模型

7.1动作条件视觉仿真

Genie Sim Dream 基于真实 G1/G2 交互数据对 Cosmos3 进行监督微调,通过连续生成窗口的自回归训练、本体标识及机器人专属动作接口实现适配,支持开环回放与闭环策略评测的多视角视觉观测生成。

闭环策略评测与开环动作回放共享视觉生成及基于 VLM 的任务评估流程。

rollout 从多视角观测、任务指令和机器人状态开始。策略预测动作块,世界模型生成对应视觉序列,其末帧成为下一次策略输入;接口维护指令关节状态估计。扩展任务或本体仍需要适当交互数据、兼容动作接口及完成判据。

Explore this chapterWorld model

7.1An action-conditioned visual simulator

Genie Sim Dream adapts Cosmos3 with supervised fine-tuning on real G1/G2 interaction data, autoregressive training for successive generation windows, embodiment identifiers, and robot-specific action interfaces. It generates multi-view visual observations for open-loop replay and closed-loop policy evaluation.

Closed-loop policy evaluation and open-loop action replay share visual generation and VLM-based task assessment.

A rollout begins with a multi-view observation, instruction, and robot state. The policy predicts an action chunk; the world model generates its visual sequence; the final frame becomes the next policy input. Commanded joint-state estimates are maintained for policy calls. New tasks and embodiments require suitable interaction data, compatible action interfaces, and completion criteria.

CHAPTER 08

Conclusions and outlook结论与总结

8.1平台总结

Genie Sim 将系统辨识与控制校准、可组合的物理和渲染引擎、遥操作与自动化数据采集、多维能力评测、基于 RLinf 的后训练,以及 Genie Sim Dream 整合为完整的具身智能仿真平台。系统辨识为虚实一致性提供基础,数据采集与多维评测支持模型训练及能力分析,RLinf 后训练与 Dream 则分别支持策略优化和基于世界模型的视觉仿真。报告中的各项实验从这些不同环节展示了平台如何连接仿真、评测与模型改进,为具身模型的持续迭代提供统一的工作基础。

Real2Sim 实验用于检验 Genie Sim 的可靠性,考察仿真中的任务表现与真机表现的一致程度,为平台的持续改进提供实证依据。

8.2协同进化与未来展望

Sim2Real gap 是仿真需要长期面对、持续优化的核心问题。缩小这一差距需要持续改进仿真建模、系统辨识与校准,并通过实验反复验证虚实一致性。

随着具身模型能力不断提升,仿真平台也需要同步提升物理交互的保真度,扩展场景与任务的多样性,并增强对复杂行为的评测能力。评测应持续响应模型发展中的新需求,调整任务难度与能力维度,以识别模型差异及尚未解决的瓶颈。与此同时,评测发现的问题可以进一步指导仿真建模、数据采集与策略训练,形成相互促进的迭代过程。Genie Sim 的后续发展将围绕这一协同关系展开,使仿真能力与模型能力共同提升,持续支持模型迭代与共同进化。

8.1Platform summary

Genie Sim integrates system identification and control calibration, composable physics and rendering engines, teleoperation and automated data collection, multidimensional capability evaluation, RLinf-based post-training, and Genie Sim Dream into a complete simulation platform for embodied intelligence. System identification establishes a basis for real–simulation consistency; data collection and capability evaluation support model training and analysis; RLinf post-training and Dream support policy optimization and world-model-based visual simulation, respectively. The experiments presented in this report examine these complementary components and illustrate how the platform connects simulation, evaluation, and model improvement within a shared workflow for iterative development.

The Real2Sim experiments evaluate the reliability of Genie Sim by examining the correspondence between simulated and real-robot task performance, providing empirical evidence to guide continued platform improvement.

8.2Co-evolution and future directions

The Sim2Real gap is a persistent challenge that requires continual improvement in simulation. Reducing it calls for continued improvements in simulation modeling, system identification, and calibration, with repeated experimental assessment of sim–real consistency.

As embodied models advance, simulation platforms must also improve the fidelity of physical interactions, broaden the diversity of scenes and tasks, and strengthen their capacity to evaluate complex behavior. Evaluation should respond to emerging demands in model development, adapting task difficulty and capability dimensions to distinguish model performance and identify remaining limitations. Findings from evaluation can, in turn, inform simulation modeling, data collection, and policy training, establishing a mutually reinforcing process of iteration. Genie Sim will continue to develop around this relationship, advancing simulation capabilities alongside model capabilities to support iterative model improvement and their continued co-evolution.

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